The Bomber is the heavy hitter of the Tier 1 lineup. It trades speed and agility for raw survivability and an unmatched four-rocket loadout. With 300 HP and 3 points of armor, a Bomber can absorb punishment that would erase any other Tier 1 plane — and its rocket racks make it the only Tier 1 aircraft that can reliably one-shot a careless opponent.
The medium bombers of the Second World War filled a critical role between the agile fighters and the massive strategic bombers. Aircraft like the North American B-25 Mitchell, the Junkers Ju 88, and the Tupolev Tu-2 carried tons of bombs deep into enemy territory while still being maneuverable enough to defend themselves with onboard machine guns. They were the workhorses of every major air force, performing tactical strikes, anti-shipping raids, and even low-level strafing runs. The Skyraid Bomber captures that workhorse spirit: not the fastest, not the most graceful, but always the plane the enemy least wants to see overhead.
| Stat | Value |
|---|---|
| Tier | 1 |
| Max HP | 300 |
| Speed | 2.5 |
| Gun Damage | 8 |
| Fire Rate | 280 ms |
| Magazine | 10 rounds |
| Reload | 1.8 s |
| Armor | 3 |
| Rockets | 4 (90 damage each) |
| Rocket Reload | 5.5 s |
| XP to evolve | 3,000 |
The Bomber is built around its rockets. With four in the rack and the shortest rocket reload of any Tier 1 plane, you should always be hunting for a target to fire one at. Each rocket deals 90 damage in a splash radius, which is enough to one-shot a Biplane and almost finish a Fighter. Lead your rockets generously — they travel at the same speed as bullets but cover much more ground before you need to commit to a firing solution.
The Bomber's gun damage is intentionally low (8 per shot, the same as a Biplane), so do not try to win pure dogfights. Use guns to chip down a fleeing target or to finish off the survivor of a rocket hit. The 3 points of armor reduce incoming damage by roughly 2 per shot, which means you take significantly less from sustained fire than the math implies — a Fighter shooting at you does about 9 damage per shot instead of 11.
Positioning matters more than aim. Stay near the center of the map where the rocket reload window is least punishing, hover near airbases to farm objective XP, and never go into a fight at low rocket count if you can help it. A Bomber with empty rocket racks is just a slow Fighter with bad aim — pull back and reload before re-engaging.
At 3,000 XP the Bomber offers two heavy Tier 2 successors:
The Bomber beats: head-on engagements with anything that lacks rockets, ground objectives, and any plane chasing it without checking rocket cooldowns. The Bomber struggles against: Interceptors that kite at maximum range, and Tier 2 fighters that can catch and out-turn it.
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